How Gamification Can Influence eLearning

by Maja Cizmic
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Teaching and training demand the attention of the learner. In today’s society, most people lose their concentration after the eighth second, which is indicative of the effects of the digital life they are living. Elearning needs the engagement and attention of the learner to succeed.

To overcome this challenge, gamification is an excellent solution. There are LMS apps in the market that use gamification for the same reason. LMS such as Absorb LMS and many others provide gamification and customization for adding gamification in their software.

Absorb LMS

Let us take the example of a restaurant business. Imagine you want to teach your staff about things like how to communicate, handle and please customers, manage a registry, prepare a new table, and such things that are needed in the restaurant business.

So how can you apply gamification in your LMS:

Aspects of the Game

The second reason for game-based learning, besides the attention span, is that learners should clutch on to the information they learn.

Your games should be fun and not questions that give them pressure. It should be a combination of what they learned and how they can apply it. This way, they will experience the practical application of their knowledge and how to use it.

For instance, your learner just learned how to communicate with customers, then a game that shows your learner behind the counter and customer approach.

customer approachAfter that, they had the option of choosing what they would say to the customer. And if they choose the wrong answer, how would it affect the situation? By doing so, they could feel for the situation, which will make them feel responsible and encourage them to perform better.

Training Material for the Game

To ensure your game gives the desired outcome, you will have to add microcontent to the game to run correctly. The steps to include are to identify the learning objective and create effective questions related to the topic. Providing precise answers in the options is essential.

You can give your games the quiz style with relevant images. Have questions related to your employees’ responsibilities and work, standard operating procedures in certain situations, sales techniques, and other product knowledge they are going to need while working.

Elements in the Game

Gamification is not just about adding games. If there are no achievements in the game, learners will lose interest. You can add a few things to ensure that they are one step ahead of where they were before. You can add the following things to your gamification to keep them from losing interest.

man using phonePoints that they can redeem in several ways

  • Badges that show the superiority they have achieved
  • Levels that make them realize how far they have come
  • Rewards that can be useful in their upcoming journey
  • Leaderboards to compete with other learners and show their status.

Gamification in LMS is beneficial for learners, but it can also help the management team understand and track the learner’s progress. Learning occurs best when the learner does not realize they are doing it. This way, they are more likely to retain the information.

Conclusion

The main aim of gamification in LMS is its psychological effect on the human brain. People love fun things. So why not combine fun and learning together to bring out the best results? Gamification engages the learners and adds a sense of curiosity to human minds.

This will improve the overall performance of the learner and thereby have a positive impact on the process. So, what are you waiting for? It’s time to play!

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